Pre-processing of Materials
User 5ef80b3a
发布于:2024-10-18
[Garment Processing]
Two purposes of garment processing:
A: After garments are imported into Mixmatch, they can be worn on the model. After running the simulation, try not to wear any moulds.
B: When the model changes dynamically, the garment can change with the model.
For A:
1.The garments need to match the model's position, model selection (height, circumference, etc.), and model posture in Mixmatch.(the default posture can be modified in the software).
2. It is recommended to use the default model, no shoes, APose. With this in mind, the steps for processing clothes in the style3d are:
● Change the model to the default model
● Take off the model's shoes
● Switch to APose
For B:
Need to remove all freezing and fixing pins on the garment
(1) [Remove freezing]
Method 1:
After turning off the display of fabric colors, check for any frozen sections (frozen sections are shown in blue).
Method 2:
(1)Select all pattern pieces, freeze them all and then unfreeze.
(2) 【Remove fixing pins】
Place a new fixing pin, then right-click the mouse to delete all fixing pins.
[Saving the Material File]
Recommended saving method: Hide the model, set to a quick view 2, and save as a new sproj file.
[Accessory Processing]
After an accessory is placed in the correct position and bound to the human body, it can be used normally in the future (Ensure that its position in 'Mixmatch' is correct and that it adjusts accordingly with the model.)
e.g. Earrings:
(1) Download a file from the resource library.
(2) Use the three-axis movement to drag the mouse to the approximately corresponding position.
(3) Convert smartly into an accessory.
(4) Select the binding method.
(5) Set to auto symmetry.
[Saving the Accessory]
(1) Click on the model and select [Edit Avatar]
(2) Select the corresponding accessory and click ‘save’.
(3) Choose the position where the file is stored.