Basic Blueprint Interface

发布于:2024-11-21


1. Basic Process Interface

  • Variables visible in the Editor panel are accessible in the blueprint

  • Start Simulation

  • Stop Simulation

  • Set Up: Set up garment data, this blueprint function needs to be called after changing SMD data or other simulation-related parameters in the blueprint to take effect.

  • Add Triangle Drag Points/Add Drag Points

  • Remove Drag Points/Remove All Drag Points

  • Garment Render Mesh Blueprint Interface:

Garment Mesh Component

Get mesh triangle/vertex position

2. Drag and Drop Garment

  • Line Trace

  • Sphere Trace

  1. Add the Style3D Interaction Actor to the scene, then drag and drop the garment with the mouse.

  1. Using a blueprint instead of the Style3D Interaction Actor is more suitable for complex VR scenes and other interaction situations, such as complex scenes VR handles.

the detection point for getting the mouse clicks:

the drag movement of the detection point:

Set Auto Receive Input:

3. Get the Thumbnail of the Garment

Local Position

GarmentFolder_Texture_BaseColor_GarmentNamePreview

Blueprint Node

Configuration Path

/Game/GarmentFolder/GarmentName/Texture/BaseColor/GarmentNamePreview


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