Real-time rendering
发布于:2024-09-04
Purpose:
Users can adjust the real-time mode effect in the 3D viewport while editing modeling, based on their need for faster or more realistic rendering.
Operation Path:
3D window ▶real-time rendering
Operation Instructions:
1、Normal rendering is the most commonly used real-time rendering mode that does not affect simulation speed.
2、Translucent rendering optimizes the semi-transparent effects on top of normal rendering, offering a real-time rendering mode with a slight impact on software computational speed.
3、Ray tracing rendering is a high-fidelity real-time rendering mode with specific hardware requirements, requiring a graphics card of 2060 or higher.
Compared to regular real-time rendering, it produces more realistic results that closely resemble offline render.
In contrast to offline render, it converges faster and is more efficient.
4、Clicking on the render setting allows you to configure the real-time rendering display effects in the property editing window.
①Regular rendering includes both old lighting materials and new lighting materials. The image below shows a comparison between the new and old lighting materials under the same lighting conditions.
old
new
old
new
The new lighting materials render better results in terms of normals and smooth details compared to the old lighting materials.
Additionally, the new lighting materials are based on a real-time rendering mode that is consistent with offline/real-time unified lighting, ensuring consistent lighting effects and simplifying the lighting process.
Example 1: The real-time lighting and offline lighting both have the effect of adding a red area light source.