OBJ Import/Export
发布于:2024-09-04
Purpose:
OBJ files are versatile 3D model files that can be imported and exported in Style3D, serving as avatars, trims, or patterns.
Operation Path:
File ▶ Import/Export▶ Import/Export OBJ
Operation Instructions:
Import OBJ files
Import OBJ | |||
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Load Type | Open: Open the file and overwrite the original project. | ||
Add:Add the file without overwriting the original project. | |||
Object Type | Load as Avatar | Inherit Arrange Info:When the load type is set to "Open," enabling this option will inherit the previous model arrangement point information. | |
Inherit Measure Line(Same Topo):When the load type is set to "Open," enabling this option will inherit the measurement lines from the original model if the new model shares the same topological information. | |||
Inherit Avatar Asset: Inherit materials related to the avatar, including measurement lines and arrangement points. | |||
Switch to Current Skin: Imported OBJ can use the current model's texture in the scene. This means the material of the imported OBJ will match the model's material in the scene. | |||
Load as Trim | Default Position: After opening, the model is relocated to the origin instead of retaining its original position in the 3D software where it was created. | ||
Load as Garment | Trace as 2D Pattern from UV Map: When enabled, this option allows the generation of 2D patterns based on the UV map after opening. | ||
Scale | scale | mm/cm/m/ft/inch (adjustable size percentage) | |
Auto Scale | scale to fit:When checked, automatically detects the unit. | ||
Axis Conversion | Change the Axial Direction of the OBJ file. | ||
translation | Translation Unit: mm/cm/m/ft/inch | ||
Distances for XYZ Translation: Distances for translation along the XYZ axes, respectively. |
Export OBJ files
Object | Enable this option to export all corresponding elements. | |
Thin/Thick | Control whether the model has thickness or not. | |
Unified UV Coordinates | Enable this option for UV coordinates to align with the layout in the UV editor. | |
Scale | mm/cm/m/ft/inch (adjustable size percentage) | |
Axis Conversion | Enable this option to change the axial direction of the OBJ file. | |
File | Save with Texture File(ZIP): Enable this option to save textures and OBJ files together in a compressed package. | |
Merge Color and Texture Together: Enable this option to export only one OBJ with color texture. | ||
Encoding | UTF-8, LOCAL: For users uncertain about their system's encoding, it is recommended to manually adjust using UTF-8 encoding. |
When exporting as OBJ, select Unified UV Export and deselect Material Merge; this will reassign the materials.
Right-Click Conversion from Virtual Mannequin Format to Pattern Pieces
When an OBJ file is imported as avatar, the system supports right-click one-click conversion from avatar to pattern pieces.
When importing an OBJ object, the object type must be set to "Load as Avatar".
⚠️ The mesh of the selected avatar object must consist of multiple separated and independent mesh segments.
Operation method:
1.File ▶ Import ▶ Import OBJ ▶ Object Type ▶ Load as Avatar
2.Right-click the selected OBJ object ▶ Flatten as Pattern