Camera Effect

发布于:2025-04-08


Ray Tracing Rendering Supports Camera Depth of Field Effects

In Ray tracing rendering, it supports applying the depth-of-field effect of the physical camera to make the rendering result more in alignment with the actual photographic effect, presenting a realistic focus and background bokeh effect.

Operation Path: 3D window ▶ Render ▶ Property editor ▶ Camera effect ▶ Physical camera

Application Scenario: Visual effects rendering

Application Value: Enhance the Realism and Professionalism of Rendered Effects. Depth of field is a crucial technique in photography. By supporting camera depth of field effects in rendering, designers can precisely control the focus, highlighting key aspects of the garment while softening the background, resulting in images that are more artistic and layered.

Physical Camera

Depth-of-field

Map the original aperture range of 0.5-40 to 1-100, where a larger value corresponds to a smaller aperture value.

Focus By Click

(Default on) When turned on, the [left click] of the [3D Window] will change to a new style, and after clicking on the new style, you can get the distance between the clicked target and the camera, and get a new [Focus Distance] value, fill in the field.

Auto Focus

After turning on, the camera and the range point get the distance between each other in real time and fill in the [Focusing distance] field

Focus Distance

The values actually used in the final rendering

Improve bloom in physical camera

Operation Path: Render Setting ▶ Property Editor ▶ Camera Effects ▶ Bloom

Application Scenario: Effect adjustment for glossy fabrics, gems, metals, etc.

Bloom

Intensity

controls the brightness and visual impact of the glow; a higher value makes the highlight more dazzling.

Range

defines the size of the area affected by the glow, determining how far the highlight spreads outward.

Radius

controls the basic size of the glow spot, dictating the size and diffusion degree of a single highlight.



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