Arrangement
发布于:2024-09-04
Purpose:
Allow users to adjust the arrangement information of the avatar.
Operation Path:
Select/move the selected avatar▶ "Edit Avatar" in the Property Editor ▶ Arrangement
Operation Instructions:
Arrangement points help users to place the patterns in the right position before the simulation starts.
The arrangement point is attached to the arrangement pattern, which is a green hollow cylinder that can be dragged to change its position, and other information can be changed by modifying the following parameters.
Name | Name of the arrangement pattern |
Joint Name | If the avatar has bones, you can bind them with certain joints in the setting so that the arrangement pattern will move accordingly after the avatar’s pose changes. |
Height | The height of the arrangement pattern |
X Y | The width of the arrangement pattern along the axis of X and Y |
You can set which of the arrangement pattern the arrangement points attach to as well as their relative location on the pattern.
Name | Name of the arrangement point |
Arrangement Pattern | Name of the attached arrangement pattern |
X Y | The relative location of the arrangement point on the arrangement pattern: From 0 to 1 on the X axis equals to a 360 degree clockwise rotation from 3 o’ clock (looking down from up high), while from 0 to 1 on the Y axis equals to that from the bottom to the top. |
Distance | The distance from the arrangement point to the attached pattern |
Symmetrical Point | Set the symmetrical point to enable the automatic arrangement of symmetrical points from the attached pattern during the operation. |
After generating arrangement points for a new avatar through arrangement information, click "Save" at the arrangement page, and open the previously saved file after importing the new avatar.
Customize the arrangement plate and arrangement points after importing an FBX format avatar: