Fabric Rendering Type
发布于:2024-09-04
Fabric Properties are mainly divided into Material Properties (Rendering Properties) and Physical Properties.
Material Properties:
Front/Back/Side | Choose which direction of the fabric to edit |
(Back/Side) "Same as Front" | Checked by default, unchecking it will make the properties of the back and side different from the front. |
Type | Choose the appropriate type, and the system will load preset reflection parameters. Fur can only display fur effects in the rendering window and cannot be shown in the 3D scene |
Texture | Diffuse map used by the fabric |
Texture - Fading | Check to fade the color of the fabric while preserving its original texture as much as possible |
Texture - Texture Parameters | Set parameters such as angle, width, and length of the fabric. If "Link Other Texture Parameters" is checked, other textures will use the same size parameters |
Normal Map | Use a normal map to provide a sense of concavity and convexity to the fabric |
Color | Set the color of the fabric |
Transparency | Set the transparency of the fabric, where 0 is fully transparent |
Gloss Color Map | The map only displays color in the highlight areas |
Displacement Map (Rendering Only) | Control the convexity and concavity of the object in offline rendering using a black and white map, where white is convex and black is concave |
Displacement Map - Height | Control the height of the convexity and concavity |
Displacement Map - Particle Spacing | Control the fineness of the boundary of the convex and concave parts |
Advanced Texture Map | After adding, control the smoothness, metallicness, transparency, and highlight color of the fabric |
Glitter | Represent glitter fabric.
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Reflection Parameters - Smoothness | Adjust the smoothness of the material |
Reflection Parameters - Metallicness | Adjust the metallic component during rendering |
Reflection Parameters - Reflection Intensity | Adjust the reflection intensity of the material |