20240729 Version Update

发布于:2024-08-16


1. New Function List

Login

  • Real-time networking, forced logout of accounts

Tools

  • Fabric splicing: The front and back can be spliced in one project

  • Smoothing: A “Smoothing” button is added to the toolbar, which can quickly and batch process multi-layer texture effects

3D Viewport

  • New lighting materials are enabled by default

  • Added field of view adjustment function

  • Added preset D65 light box HDR

  • Fabric content update

Settings

  • Supports setting the automatic save path

  • Supports setting function shortcuts

2. Function Details

2.1 Login

Real-time networking, forced logout of accounts

When logging in on a new device, the previous device is forced to log out. This simplifies the device unbinding process and enables quick login

Optimization background: When a user logs in to an account on a different device, a prompt such as "This account is already logged in on another computer..." appears, making it difficult for the user to unbind the device independently

2.2 Tools

Fabric splicing: The front and back can be spliced in one project, simplifying the process

Optimization background: After scanning the front and back, it is desired to complete the splicing in one project

Notes:

Toolbar name change: Big Cycle (Beta) -> Fabric Splicing (Beta)

Executing on the 【front】 will overwrite the texture on the 【front】. Executing on the 【back】will overwrite the texture on the 【back】(merging the front material of the base file)

Textures that are not overwritten will be retained (for example, if the original project has a displacement map and two sfabs are merged with only texture and normal maps, the displacement map will not be overwritten)

Smooth: A ‘Smooth’ button is added to the toolbar, which can quickly and batch process multi-layer texture effects

Optimization background:

Users want a function to eliminate wrinkles but can't think of or find the "smooth" in the cropping function

If they want to smooth multiple textures in batches, they can only process one by one

Notes: Only solid color smoothing and lighting smoothing support application to other textures

2.3 3D Viewport

New lighting materials are enabled by default. The rendering effect of the 3D viewport is closer to offline rendering

Operation path: 3D Viewport ▶ Light Source Settings ▶ Light Source Settings

After optimization: The rendering effect of the 3D viewport is closer to the rendering effect

Added field of view adjustment function to easily adjust the perspective effect

Operation path: 3D Viewport ▶ Light Source Settings ▶ Lens

The field of view can be adjusted to observe the drape of the fabric

The field of view can be adjusted to create visual perspective and assist in image output

Added preset D65 light box HDR to enhance the consistency of color display between hardware and software

Fabric content update:

New V4 version fabric materials

Adjusted the position of the wrinkle model to enhance the visual effect

Before optimization: The wrinkles are located at the center of the ground, resulting in shadows in the lower section

After optimization

Added preset truncated cone model to reduce manual setting processes and improve work efficiency

Operation path: 3D Viewport ▶ Simulate Fabric ▶ Settings

2.4 Settings

Automatic save: Supports setting and opening the automatic save path to quickly retrieve abnormal files

Shortcuts: Added function shortcuts. Shortcuts can be customized according to usage habits to improve work efficiency


Submit Feedback