20240729 Version Update
发布于:2024-08-16
1. New Function List
Login
Real-time networking, forced logout of accounts
Tools
Fabric splicing: The front and back can be spliced in one project
Smoothing: A “Smoothing” button is added to the toolbar, which can quickly and batch process multi-layer texture effects
3D Viewport
New lighting materials are enabled by default
Added field of view adjustment function
Added preset D65 light box HDR
Fabric content update
Settings
Supports setting the automatic save path
Supports setting function shortcuts
2. Function Details
2.1 Login
Real-time networking, forced logout of accounts
When logging in on a new device, the previous device is forced to log out. This simplifies the device unbinding process and enables quick login
Optimization background: When a user logs in to an account on a different device, a prompt such as "This account is already logged in on another computer..." appears, making it difficult for the user to unbind the device independently
2.2 Tools
Fabric splicing: The front and back can be spliced in one project, simplifying the process
Optimization background: After scanning the front and back, it is desired to complete the splicing in one project
Notes:
Toolbar name change: Big Cycle (Beta) -> Fabric Splicing (Beta)
Executing on the 【front】 will overwrite the texture on the 【front】. Executing on the 【back】will overwrite the texture on the 【back】(merging the front material of the base file)
Textures that are not overwritten will be retained (for example, if the original project has a displacement map and two sfabs are merged with only texture and normal maps, the displacement map will not be overwritten)
Smooth: A ‘Smooth’ button is added to the toolbar, which can quickly and batch process multi-layer texture effects
Optimization background:
Users want a function to eliminate wrinkles but can't think of or find the "smooth" in the cropping function
If they want to smooth multiple textures in batches, they can only process one by one
Notes: Only solid color smoothing and lighting smoothing support application to other textures
2.3 3D Viewport
New lighting materials are enabled by default. The rendering effect of the 3D viewport is closer to offline rendering
Operation path: 3D Viewport ▶ Light Source Settings ▶ Light Source Settings
After optimization: The rendering effect of the 3D viewport is closer to the rendering effect
Added field of view adjustment function to easily adjust the perspective effect
Operation path: 3D Viewport ▶ Light Source Settings ▶ Lens
The field of view can be adjusted to observe the drape of the fabric
The field of view can be adjusted to create visual perspective and assist in image output
Added preset D65 light box HDR to enhance the consistency of color display between hardware and software
Fabric content update:
New V4 version fabric materials
Adjusted the position of the wrinkle model to enhance the visual effect
Before optimization: The wrinkles are located at the center of the ground, resulting in shadows in the lower section
After optimization
Added preset truncated cone model to reduce manual setting processes and improve work efficiency
Operation path: 3D Viewport ▶ Simulate Fabric ▶ Settings