Clothing Attribute Painting

发布于:2024-11-21


Clothing Editing Interface Function Introduction

In the garment panel, various attributes related to the garment can be painted:

  • Attach Weight: Specifies the attachment weight of the garment.

  • Stretch Weight (Coefficient): Defines the stretch weight or coefficient.

  • Bending Weight (Coefficient): Sets the bending weight or coefficient.

  • Thickness Weight (Coefficient): Determines the thickness weight or coefficient.

  • Shrinkage Weight (Coefficient): Indicates the shrinkage rate weight or coefficient.

  • Fixed Vertex: Marks the fixed vertices of the garment.

  • Field Influence Weight: Applies to the volume axis influence weight.

  • InPaint Mask: Areas using the InPainting algorithm for skinning transfer.

I. Weight Painting

Click on the top "Active Brush" to activate the brush tool, and select "BrushData" in the property bar to set the brush.

The brush supports painting in both the 3D panel and the 2D panel.

Brush Settings Panel:

1.Brush

Parameter

Meaning

Brush size

Brush size

Attribute Value

Brush color value, 0-1, corresponding to weight 0-100%

Strength

Brush strength, multiplied by the Attribute Value to get the final brush color value

Falloff

Falloff, gradual decay of the brush from the center to the edge

Ignore Back Face

Ignore backfaces, when enabled, the brush painting will not affect the patches facing away

SmoothPiece(Button)

Clicking will smooth the overall color of the selected patches.

https://youtu.be/PKlHclvRBDE

2.Smooth Brush

Parameter

Meaning

Brush size

Brush size

Strength

Brush strength, multiplied by the Attribute Value to get the final brush color value

Ignore Back Face

Ignore backfaces, when enabled, the brush painting will not affect the patches facing away

SmoothPiece(Button)

Clicking will smooth the overall color of the selected patches.

https://youtu.be/7MTsIvTkxEQ

3.Gradient Brush

Parameter

Meaning

Gradient High Value

Maximum gradient range

Gradient Low Value

Minimum gradient range

Brush size

Brush size

Ignore Back Face

Ignore backfaces, when enabled, the brush painting will not affect the patches facing away

SmoothPiece(Button)

Clicking will smooth the overall color of the selected patches.

  • Direct Drawing (yellow brush area): Maximum gradient range area

  • Hold Ctrl while drawing (magenta brush area): Minimum gradient range area

  • After drawing, press Enter to generate the gradient effect.

https://youtu.be/BE_tqjq5hkE

4.Fill

Parameter

Meaning

Attribute Value

Set fill color

https://youtu.be/OtUOCBYufXo

5.Painting Values Exceeding 1 (V2.4.0)

  • Click the Paint toolbar to enter painting mode.

  • The pattern piece will display green, indicating that it has not been edited through painting.

  • Brush Properties:

View Min\View Max:Set the display range: values below the range will display in blue, values exceeding the range will display in red.

II. 3D Viewport Shortcut Operations

1.Keyboard Shortcuts

When the brush is activated, keyboard shortcuts can be used in the 3D viewport:

Scene

Shortcut key

Function

Brush Mode & Selection Mode

B

Toggle between mouse brush/selection mode

Ctrl + Z

Undo (supports up to 4 steps of undo)

Brush Mode

Long press B + left mouse button drag left or right.

Adjust brush size

Shift + left mouse button

Smooth brush

Selection Mode

Shift + left-click

Add patches

Ctrl + left-click

Subtract patches

https://youtu.be/1UGBVVfHS0M

2.Right-click Menu

After selecting patches, right-click menu:

  • Deselect

  • Select patches with the same material

  • Select patches with the same collision layer

  • Select patches with the same collision group

  • Freeze patches

  • Enable adhesion to the body

  • Hide patches

  • Independently select patches

  • Show all patches

Right-click menu in the blank area:

  • Show all patches

  • Automatically enable adhesion to the body for all drawn patches.

III. 2D Viewport Operations

When the brush is not activated, and when the brush is activated, press B to switch to selection mode, you can select and move patch positions in the 2D interface.

Dragging with the right mouse button can move the 2D viewport position.

Mouse zooming can zoom in/out the 2D viewport.

ⅣAdding Reference Skeletal Mesh (V2.4.0)

In the Outliner, you can add a skeletal mesh.

Add skeletal meshes such as human bodies or armor, which can serve as a reference when drawing the Attach range, making the range more precise.


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