ReleaseNote
发布于:2024-11-21
V2.7.1
Bugfixes:
Cache section record mode bug
UE5.5 crash
Cook fail caused by sim error log
V2.7.0
Features:
Support UE 5.5
VAT support render proxy mesh
Support Smd graphic order layer
Create Style3DAsset from static mesh
Bugfixes:
Garment cache bugs
V2.6.3
Bugfixes:
Crash when turn on strain map.
Rigid body loses connection with cloth.
Trim editor bug.
Garment preview mesh bug.
Crash when change garment.
V2.6.2
Bugfixes:
Auto collision group bug.
Turbulence bug.
Cache record rate bug.
Sequencer cache record override mode bug.
Export static mesh bug.
V2.6.1
Bugfixes:
Wrong zipper positions.
Volume Axis field bug.
Crash when turn on ray tracing.
V2.6.0
Features:
Convert Garment Cache to Vertex Animation Texture(VAT).
Edit trim.
Optimizations:
Help center.
Bugfixes:
lose uv channels when export static mesh.
V2.5.0
Features:
Re-imported garments can inherit previous attributes.
Set volume axis to take effect only on specified garments.
Components support setting custom rendering depth.
Support for UAsset format garment caching.
Garment editor supports F-key focus.
Support for enabling rigid body simulation for Smd attachments.
Support for converting multiple caches into ABC files simultaneously.
New right-click menu in garment editor to enable/disable the Attach area.
Optimizations:
Smoothness of 2D window moving panels.
Reduce the rendering cost of ray tracing.
Smoothness of drawing garments.
Hard edge effect of mesh rendering proxy.
Garment editor window can view the number of pattern vertices and clear lines.
Bugfixes:
Fix unable to set parameters after multi-selecting panels.
Fix unable to hide panels after viewing proxy relationships.
Fix graphics memory overflow.
V2.4.1
Bugfix:
Shadow bug in ray tracing
Garment penetrates avatar when render in MRQ
Auto binding render proxy fails
auto rigging crash
V2.4.0
July 24, 2024
Features:
Mesh Proxy 2.0: Supports creating proxies with color partitioning, and upgrades for visual interaction.
Comment
Automated Solve Farm: Supports task scheduling, custom storage paths, multi-user and multi-set solves, and batch cache export to ABC.
Comment
Volume Axis Usability Enhancements: Includes new modes and interaction optimizations, parameter presets, parameter export, and multi-volume axis vertex influence weight painting.
Comment
Flexible Human 1.0: Allows setting human regions to behave like cloth, avoiding fabric sticking due to motion intersection.
Comment
Vertex-Level Property Painting: Covers physical properties (stretch, bend, shrinkage,), collisions (self-collision, collision with other bodies,thickness), FixPin, and volume axis influence weights.
Comment
Clothing Interface Supports Adding Reference Skeletal Meshes.
Comment
Skin Transfer: Transfers the skinning from the character skeletal mesh to the clothing mesh.
Comment
Sequencer Segment Recording Mode: Includes new, replace, and single-frame simulation options.
Comment
Sequencer Cache Recording Supports Configurable Auto Posefitting.
Comment
Colliders (Including Child Colliders) Can Be Configured to Not Participate in Binding or Collision.
Comment
Edit Tacks.
Comment
Save and Apply Multiple Posefitting Results.
Comment
Clothing Property painting supports values greater than 1
Optimizations:
SMD Import Resource Specification Detection Supports Configurable No More Prompts.
Comment
Drop-down Menu Adds Youtube Official Tutorial Links.
Comment
Edit Cache, Rotation Supports Soft Selection.
Comment
General Mesh Property Inheritance Optimization: Adapts to UV shape or layout changes.
Comment
Automatic Mesh Proxy Accuracy Improvement.
Comment
Parameter Recording and Resetting: For general mesh creation, brush, cache export to ABC settings, etc.
Comment
Runtime Posefitting Supports Large Translation Animations.
Bugfixes:
Fixed Explosion Issues During Cache Overwrite Recording.
Comment
Fixed Crash When Volume Axis Amplitude Is Zero.
Comment
Fixed Hotkey Conflict Issue in Clothing Panel Pattern Selection.
V2.3.2
June 28, 2024
Bugfix:
Fixed crash issue caused by all pattern pieces becoming invalid.
Fixed scene collision bodies malfunction in Sequencer.
Fixed material confusion caused by deleting a material slot from the skeletal mesh of the render proxy.
Fixed crash issue when re-importing the skeletal mesh of the render proxy.
Fixed ground height display issue for blueprint characters.
Fixed immobile seams of triangles with an area of 0 in generic meshes.
Fixed issue in Maya where entire objects were rendered in solid color, and the attach option for garments was not selected in UE conversion.
Fixed garment thumbnails not updating.
Fixed data refresh anomaly in the garment interface when switching rendering attribute types.
Fixed inertia force failure.
Fixed crash issue caused by hardware ray tracing in UE5.4.
Fixed Posefitting not displaying.
V2.3.0
June 06, 2024
Features:
Added support for UE5.4 version plugin.
GoalShape: Attach to a specified target shape during cloth simulation.
Support for automated simulation farm.
Self-collision for panels supports keyframing.
Support for editor mode, exporting static meshes after Posefitting (including thickness and accessory attachments).
Optimizations:
Tack: Support adding mock seams in the 2D panel window; added mock seam list.
Simplified clothing-related material slots: Separated panel material slots and accessory material slots to simplify hierarchy.
ABC parameter settings for garment cache record user modifications and support reset.
Improved binding effect of RenderProxy.
Configurable Bind function to automatically use default pose, no need to manually unload animation before bind.
Support UI display of Style3D ground height.
Support viewing account type in About section.
Support changing accessory mesh and material in the garment interface.
Double-clicking Style3D component window focuses on the garment.
Optimized default value of volume axis parameters.
Added filter tags to the garment property panel.
Bugfixes:
Fixed crash when copying and pasting FabricStyle in the Style3DAsset panel.
Fixed collision body issue caused by using two LeadPoseComponents.
Fixed rendering proxy effect anomaly in cache playback mode.
Fixed disappearing garments issue when recording cache.
Fixed crash caused by panels without triangles.
Fixed jitter in panels with small triangles causing shape solidification.
V2.2.0
May 14, 2024
Features:
[Effect Adjustment ]
Volume Axis Field: A more controllable speed field.
Garment Cache Frame Edit: Allows edit of vertex positions in cache frames.
Tack supported in UE.
Freezing and pinning supports attaching to fixed positions or following the human body.
Clothing cache to ABC conversion supports vertex smoothing and frame uniformity.
Support for modifying accessories and materials (buttons, buttonholes) in the clothing interface.
Solver supports setting convergence accuracy.
[Automation]
Style3D Component Parameter Export and Import.
Batch Solver Automation with Python Scripts.
[Experience Optimization ]
Generic mesh creation for clothing supports attribute inheritance.
Version update popup directly displays version number and update content.
Optimizations:
[Simulation Effect ]
Enhanced shape preservation technique to better maintain clothing fold and other important forms during simulation.
Added smoothing option to mesh proxy to address noise issues in high-resolution rendered meshes.
Large displacement solver reference coordinate system supports configuring maximum distance from origin.
[Performance ]
Optimized performance consumption when closing the Simulate switch in the solver.
Optimized clothing collision body performance and modified type settings entry.
Optimized performance consumption of GarmentCache Play
[Simplification of Operation]
Collision filter added transition partition: LeftArm1, RightArm1.
Built-in Style3D DeformGraph.
Unified blueprint interface for Metahuman collision body bones, solving issues with clothing simulation sucking in.
Optimized cache selection range coverage recording, changed the starting point setting to frame count.
Optimized default length of clothing cache track in Sequencer.
Optimized consistency between cache mode in Sequencer and runtime mode of Style3D component in scene.
Optimized wind component scene UI.
Adjusted ground height unit to cm.
Added account permission log.
Bugfix:
Fixed inconsistency in recording rates when multiple characters are recorded simultaneously.
Fixed multiple character cache preview issue in Sequencer track.
Fixed MovieRenderQueue Setup trigger failure in blueprint.
Fixed compilation failure issue in UE5.3 DebugGame Editor mode.
Fixed Actor->GetComponents syntax causing crash in editor mode.
Fixed inability to export human body collision body obj issue after brushing Chaos cloth.
Fixed crash issue caused by updating collision bodies.
Fixed issue where modifying properties of one selected clothing panel in clothing editing interface would be stored in other panels.
Fixed issue where adding a new material slot when clothing material slot is empty would apply the new material to all slots.
V2.1.1
April 07, 2024
Bugfix:
Fixed an issue caused by abnormal parameters during the export of clothing cache to Alembic.
Fixed clothing sticking and jittering issues caused by underlying bugs in collision filters.
Fixed the issue of clothing simulation exploding when Attach strength is set to 100 and drawing color value is 1.
Fixed the issue of clothing exploding when using Ref Frame Property and recording Cahe with override mode in Sequencer.
Fixed occasional camera rotation triggered by left-clicking during brush drawing.
Fixed the inconsistency issue with patch hiding status when toggling brush activation on and off.
Fixed the issue where switching selection using the B key while in brush mode, but without any drawing, was ineffective.
Fixed UV non-linear transformation issue after importing SMD into UE.
Fixed stitching failure for symmetrical type patches during old asset upgrade.
Fixed packaging failure caused by variable naming conflicts.
Fixed crash issue when importing modified topology clothing and re-importing into Sequencer.
V2.1.0
March 21, 2024
Features:
Support for rapid motion solving. Solving adapted for rapid movements
Support for clothing weight painting and skinning blend solving. Skinning & Solving Blend
Support for exporting clothing cache to high-resolution alembic files.
Optimizations:
Plugin now supports jumping to the latest plugin download address.
Clothing interface supports right-click selection of the same material, collision layer, collision group versions, and independent display.
V2.0.0
January 29, 2024
Features:
Supports general meshes (meshes created externally in DCC and imported into UE) solving.
Supports low-poly driving high-poly mesh proxy solving.
Supports collision between clothing and objects in the scene (static meshes and skeletal meshes).
Supports collision between clothing and previously solved clothing cache.
Sequencer supports selecting the starting point to re-record the cache.
Supports converting clothing cache to Alembic.
New wind field component, supports directional wind and spherical wind, and keyframing in Sequencer.
Clothing mesh rendering settings, with added shadow settings and transparency settings.
Optimizations:
Collision grouping, improving accuracy in the arm area mesh grouping.
Optimized interaction for displaying/hiding clothing components.
Optimized interaction for displaying/hiding clothing interface panels.
Bug Fixes:
Fixed jitter and penetration issues with fixed pins and frozen mesh in asynchronous and sub-step modes.
Fixed Posefitting crash issue when components are attached to non-skeletal meshes.
Fixed version update detection failure.
Fixed crash issue during network abnormalities.
Fixed rendering mesh multi-axial texture display error.