Rendering Properties
发布于:2024-09-04
Ray-Traced Rendering Properties | Quality | You can choose from 【Medium, High, Ultra, or Custom】 quality levels. | |
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Max Ray Depth | "Max Ray Depth" refers to the maximum recursion limit for how many times a light ray can be reflected by mirror or glossy surfaces in the scene.
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Denoiser | When enabled, noise reduction is automatically applied. Denoiser uses algorithms to remove visual noise caused by insufficient ray sampling, excessive reflections/refractions, etc., resulting in a cleaner and smoother rendered image. | ||
Ground Shadow | When enabled, shadows will appear on the ground in the final render. If disabled, no ground shadows are rendered. | ||
Displacement | Displacement uses a displacement map to physically deform a surface’s geometry, creating real height and depth—not just visual illusion. | ||
Hair/Fur | Smart LOD | Automatically adjusts hair complexity (density/detail) based on camera distance, viewing angle, and hair attributes. | |
Reserve Ratio | Defines the percentage of actual hair retained under Smart LOD. Range: 0.00–1.00. | ||
Simplified Shading | A lightweight hair rendering mode that disables advanced effects (real lighting, translucency, etc.), using flat or simple shading to improve real-time preview performance. | ||
Rebuild | After adjusting hair rendering parameters, click "Rebuild" to regenerate the hair structure and update it in the viewport. | ||
Post Processing | Auto Exposure | Automatically adjusts exposure based on overall scene brightness for balanced results. | |
Exposure Compensation | Manual brightness adjustment on top of base exposure. Range: -100 to 100 EV (Exposure Value) | ||
Texture Enhancement | Boosts texture contrast and clarity. | ||
Saturation | Controls the intensity of colors.
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Color Temperature | Adjusts the image tone toward cooler (blue) or warmer (yellow) tones. | ||
Contrast | Controls the visual difference between bright and dark areas. | ||
Advanced | Resets all post-processing adjustments to default (zeroed out). | ||
Camera Effect | Physical Camera | Depth of Field | Controls the depth-of-field blur outside the focal area. |
Focus by Click | Click on the viewport to set the focus point. Requires "Physical Camera" to be enabled. Works with "Depth of Field" for enhanced depth-of-field. | ||
Auto Focus | Automatically determines focus distance based on the object at the center of the camera view. | ||
Focus Distance | Sets the precise distance from the camera to the focal point. | ||
Bloom | Intensity | Controls the brightness of the bloom effect. Enhances shine/glow in materials like sequins, metals, silk, or direct light sources.
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Range | Defines the brightness level that triggers bloom.
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Radius | Controls the spread or softness of the bloom glow.
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Oddline Rendering | Rendering Quality/Finish Condition | Rendering Quality | You can choose from 【Medium, High, Ultra, or Custom】 quality levels. | |
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Noise Threshold | Rendering completes when noise level drops below this value. | |||
Max Render Time (min) | Rendering will stop once the specified time limit is reached. | |||
Bounce | Same as "Max Ray Depth" | |||
Denoise | Enable to apply denoising to the rendered image. | |||
Ground Shadow | When enabled, the rendered image includes a ground shadow. | |||
Mipmap | MIPMAP (Multum in Parvo Map) is a texture optimization technique that pre-generates multiple levels of a texture at decreasing resolutions (typically ½, ¼, ⅛, etc. of the original size). At render time, the renderer automatically selects the appropriate texture resolution based on the object’s distance to the camera or screen size:
This improves rendering efficiency and reduces aliasing. | |||
Device | CPU | Uses the Central Processing Unit to calculate images.
Configurable usage levels: 30%, 50%, 70%, 90%, 100% | ||
GPU | Uses the Graphics Processing Unit for rendering.
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Camera Effect | Physical Camera | Depth of Field | Controls the depth-of-field blur outside the focal area. | |
Focus by Click | Click on the viewport to set the focus point. Requires "Physical Camera" to be enabled. Works with "Depth of Field" for enhanced depth-of-field. | |||
Auto Focus | Automatically determines focus distance based on the object at the center of the camera view. | |||
Focus Distance | Sets the precise distance from the camera to the focal point. |